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- Published on
I spent a weekend getting familiar with Unreal Engine 5- Published on
I started working on tools for Unity- Published on
Another attempt at the Roguelike genre.- Published on
My very first game released on Steam!- Published on
My first ever game jam!!- Published on
I revisit an my Tower Defense Game.- Published on
I go over my entire first-ever GameJam experience, and, spoiler alert, it was amazing!- Published on
A tower defense game made in Unity- Published on
Generator Upgrades!- Published on
Time to create some abilities!- Published on
Health bars for all!- Published on
I make a UI canvas to handle upgrades.- Published on
I can apply upgrades to the HUB and turrets.- Published on
Spending Our Hard Earned Resources!- Published on
Generators have upgrades now.- Published on
I got resources to generate!- Published on
Spawning Enemies with an Object Pool!- Published on
Enemies have health and turret can shoot.- Published on
Turret Rotation and Targeting!- Published on
The HUB takes damage through the use of interfaces.- Published on
Basic scene setup & enemy logic.- Published on
The Grand Design.- Published on
I created an RTS movement system in Unity using the New Input System.- Published on
A cooking simulator game!- Published on
I go over my week 4-5 development on my first game!- Published on
I focused on player movement, basic combat, and climbing mechanics.- Published on
A roguelike game that is inspired Risk of Rain!- Published on
State machines, and a basic quest system using inheritance.- Published on
Challenges with player animation, but made progress with combo tracking.- Published on
A remake of the famous Pong game.- Published on
A mini-game where you AVOID trash at all costs!